Character Concept

This is a personal character concept created as a portfolio piece.

The idea is to follow it up with a high-poly 3D concept, a game-ready 3D model and finally an implementation in Unreal Engine or Unity.

Backstory:

The character is an ex-military commander who fell out of favour with his rulers and was exiled to a small dying prison planet. He is housed in a fancy but minimal futuristic facility integrated in lush beautiful nature along with a small crew of servants/prison guard robots to make the rest of his life go by in peace. He is free to roam the planet on foot but this place is surrounded by mountains and it’s the last to hold any life in it. (Mostly flora) Everywhere else it's hostile, either volcanic or freezing cold. He is also fitted with a wearable device that will kill him if he leaves the planet.

Unable to escape his beautiful prison he is defeated and plotting for a return to glory. That's where you the player come in to the picture. You may visit him and he will give you quests that keep increasing in difficulty over time and will lead to him escaping and regaining control of a small military. You will have earned a powerful ally.

Beware of the guard robots, they are slow and a bit simple minded but theym will shoot!

Character Facts:

Type: Non-player (NPC), Quest giver

Species: Human

Sex: Male

Age: 64

Appearance: old, oddly charismatic, mysterious, hint of greatness, has seen things, rough, defeated in life

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The Division 2