Gwen’s Getaway was a mobile title that reached live test 2-stage but was not launched officially.

It had plenty of style changes and pivots along the way.

I was working on it as a marketing artist but I also helped with some in-game assets.

I made the live test 1 key art from scratch combining 3D game assets and 2D Photoshop magic.

The second live test key art was outsourced from a third party and was missing the final quality feel. I was asked to do a paint-over.

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