-Petri Sorsakivi-
SENIOR 2D ARTIST
PORTFOLIO
15+ years creating production-ready 2D game art, character designs, illustrations and marketing visuals for mobile and AAA titles.
PRODUCTION CHARACTER ART
Produced production-ready 2D character assets for South Park: Phone Destroyer, including complete characters built for animation. I also reviewed outsourced character art, provided feedback and helped maintain visual consistency across the character roster.
Photoshop
2D art asset breakdown for a single character.
Photoshop
ILLUSTRATION & KEY ART
GAME ASSETS & CUSTOMIZATION
These are player character outfits. Each outfit piece had to have up to two colours which could be defined by the player.
Photoshop
These box assets are important gameplay elements. I designed several visual variants and collaborated with an animator to define how the assets would function across their complex breaking-down-animation sequences.
Photoshop
GAME CHARACTER CONCEPT
I made this as a personal portfolio piece to showcase my process.
Clip Studio Paint
ENVIRONMENT / GAME ELEMENTS / UNITY
I constructed a number of PvP arenas for South Park: Phone Destroyer and provided the art assets they are made of. I also personally constructed them in Unity while making sure everything is optimized for performance.
Photoshop, Unity
I made four themed sets of seamless tiles for South Park: Phone Destroyerthat can be used together to make natural organic shapes on the battlefield. These were areas on the battlefield characters couldn’t walk through.
I designed how the tiles fit together seamlessly and made them look like kids crayon drawings.
Photoshop, Unity
ENGINE & 3D-SUPPORTED WORKFLOWS
A published key art for The Division 2. Game-engine footage composited in Photoshop.
I collaborated with a technical artist to equip and pose the characters in Snowdrop. Built a lighting setup, took high-res captures and composited + overpainted in Photoshop.
Snowdrop, Photoshop
Here is an early map prototype I made for South Park: Phone Destroyer in Unity. It’s a visual concept for how the player could navigate and interact with the map.
Unity
I used a combination of 3D and 2D painting when I made the live test 1 key art for Gwen’s Getaway. I repurposed already made 3D game art and used it as a base to overpaint on top of.
Blender, Photoshop