-Petri Sorsakivi-

SENIOR 2D ARTIST

15+ years creating production-ready 2D game art, character designs, illustrations and marketing visuals for mobile and AAA titles.

PRODUCTION CHARACTER ART

I produced a large amount of character animation assets for South Park - Phone Destroyer.

Photoshop

2D art asset breakdown for a single character.

Photoshop

ILLUSTRATION & KEY ART

Card illustrations and Key art for South Park - Phone Destroyer.

Photoshop

GAME ASSETS & CUSTOMIZATION

These are player character outfits. Each outfit piece had to have up to two colours which could be defined by the player.

Photoshop

These box assets are important gameplay elements with complex animations. I designed several skins for them and how the animations work technically together with an animator.

Photoshop

GAME CHARACTER CONCEPT

I made this as a personal portfolio piece to showcase my process. See more of the process by clicking here.

Clip Studio Paint

ENVIRONMENT / GAME ELEMENTS / UNITY

I constructed a number of PvP arenas for South Park - Phone Destroyer and provided the art assets they are made of. I also personally constructed them in Unity while making sure everything is optimized for performance.

Photoshop, Unity

Four themed sets of seamless tiles that can be used together to make natural organic shapes on the battlefield. These were areas on the battlefield characters couldn’t walk through.

I designed how the tiles fit together seamlessly and I made the tiles to look like kids crayon drawings and they were paired with some props that were not flat against the ground to create more visual interest.

Photoshop, Unity

3D-SUPPORTED WORKFLOWS

A published key art for The Division 2. Game-engine footage composited in Photoshop.

Snowdrop, Photoshop

Here is an early map prototype I made for South Park - Phone Destroyer in Unity.

Unity

I used a combination of 3D and 2D painting when I made the live test 1 key art for Gwen’s Getaway.

Blender, Photoshop